|
Language of Instruction
|
Turkish
|
|
Level of Course Unit
|
Bachelor's Degree
|
|
Department / Program
|
Primary Education Teaching
|
|
Type of Program
|
Formal Education
|
|
Type of Course Unit
|
Elective
|
|
Course Delivery Method
|
Face To Face
|
|
Objectives of the Course
|
The aim of this course is to enable prospective classroom teachers to grasp the fundamental concepts, theoretical underpinnings, and design principles related to games and gamification. The course seeks to equip candidates with the ability to pedagogically evaluate educational games and gamified practices by taking into account the developmental characteristics of primary school students and their classroom gaming needs. Furthermore, it aims to enable them to gamify content aligned with curriculum learning outcomes and to design and develop educational games by utilizing narrative elements. In this way, the course intends to support the development of prospective teachers ` competencies in creating creative and effective learning environments that enhance student participation and motivation.
|
|
Course Content
|
The "Educational Game Design and Gamification" course is a practice-oriented elective designed to introduce prospective classroom teachers to the role of games and gamification in learning-teaching processes. The course covers the fundamental components, mechanics, and dynamics of games; the theoretical underpinnings of the relationship between gaming and learning; and the in-class gaming needs of primary school students. Other topics include the concept of gamification—distinguishing it from games and exploring design frameworks—as well as the analysis of educational games based on pedagogical criteria. During the second half of the term, the focus shifts to narrative games and the educational game design process; throughout the semester, prospective teachers develop both a gamification project and an educational game project.
|
|
Course Methods and Techniques
|
Each class will begin with the instructor introducing the weekly course content. The teaching process will employ methods such as lecturing, question-and-answer sessions, drama, role-playing, and case studies, alongside in-group discussions. Therefore, it is mandatory to complete preparatory work on the topic to be covered prior to the class.
|
|
Prerequisites and co-requisities
|
None
|
|
Course Coordinator
|
None
|
|
Name of Lecturers
|
Associate Prof.Dr. Özlem Üzümcü ozlem.uzumcu@hku.edu.tr
|
|
Assistants
|
None
|
|
Work Placement(s)
|
No
|
Recommended or Required Reading
|
Resources
|
Samur, Y., & Cömert, Z. (2022). Games, gamification, and educational game design in education. Altın Kitaplar Akademi. • Ocak, M. A. (Ed.). (2017). Educational digital games: Theory, design, and practice. Pegem Akademi. • Yılmaz, E. A. (2015). Gamification. Abaks Publications.
|
|
Course Notes
|
The course is conducted in a format that supports theoretical knowledge of educational games and gamification through practical design activities. Students are expected to pedagogically evaluate educational games and gamification practices and develop original designs by considering the developmental characteristics, learning needs, and curriculum learning outcomes of primary school students. Throughout the course, emphasis is placed on game mechanics and dynamics, player types, gamification design, narrative-based games, prototyping, and playtesting. The games developed by students are improved based on feedback and presented as part of a project.
|
|