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Language of Instruction
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Turkish
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Level of Course Unit
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Bachelor's Degree
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Department / Program
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Radio, Television and Cinema
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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The aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make visual studies in computer environment and to create a sample game design project.
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Course Content
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This course; Types of Players, Elements of the Game, Introduction to the Rules, Learning and Breaking the Rules: Balance, Designing Game Mechanics, To the Story Introduction, The Purpose of the Story, Role Playing and Character, Story Design, Introduction to Characters, Player Types, Multiplayer Rules and Balance, Character Design, Mechanical Implementation of Story and Characterization, General Examination; includes topics.
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Course Methods and Techniques
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Anlatım, örnek oyun incelemesi, beyin fırtınası, problem çözme, bilgisayar destekli uygulama ve proje geliştirme.
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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Asist Prof.Dr. Batu DURU
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Assistants
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Research Assist. Barış Can ŞAMSARI
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Gülin Terek Ünal, Ugur Bati, Digital Games B. Bates, A. Lamothe, Game design, Roseville, . CA: Prima Tech (Game Development Series), 2001. J. Juul, A casual revolution: Reinventing video games and their players. MIT press, 2010. T. Fullerton, Game design workshop: a playcentric approach to creating innovative games. CRC press, 2014
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Course Notes
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M. Binark, G. Bayraktutan-Sütçü, and I. B. Fidaner. "Digital Game Guide: Game Design, Genres and Player." Istanbul: Kalkedon Publications, 2009.
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Exams
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1 Ara Sınav - 1 Final Sınavı
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Course Category
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Social Sciences
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%100
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Field
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%100
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