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Language of Instruction
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Turkish
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Level of Course Unit
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Bachelor's Degree
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Department / Program
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Radio, Television and Cinema
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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The aim is to teach students the fundamental concepts and production processes of 3D digital animation, and to provide them with practical skills in modeling, material and texture creation, lighting, camera usage, and animation techniques.
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Course Content
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The course covers the 3D design environment and its fundamental tools, modeling with geometric objects, polygon modeling, material and texture creation, UV mapping, lighting, camera placement, and rendering processes. Furthermore, it explores the core principles of animation—including the use of keyframes, timing of motion, animation curves, object hierarchies, and basic skeletal systems—through practical exercises aimed at developing a short animation project.
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Course Methods and Techniques
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Anlatım, gösterip yaptırma, bilgisayar destekli uygulama, alıştırma, problem çözme ve proje çalışması.
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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None
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Assistants
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Research Assist. Melike ÇELİK
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Kerlow, I. V. (2009). The art of 3D computer animation and effects (4th ed.). John Wiley & Sons. Birn, J. (2014). Digital lighting and rendering (3rd ed.). New Riders. Williams, R. (2009). The animator’s survival kit: A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators (Expanded ed.). Faber and Faber.
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Assignments
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1 Ara Sınav - 1 Final Sınavı
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Course Category
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Engineering Design
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%100
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Field
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%100
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