Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
3RTS0173D Digital Animation1+3+03517.10.2026
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Radio, Television and Cinema
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course The aim is to teach students the fundamental concepts and production processes of 3D digital animation, and to provide them with practical skills in modeling, material and texture creation, lighting, camera usage, and animation techniques.
Course Content The course covers the 3D design environment and its fundamental tools, modeling with geometric objects, polygon modeling, material and texture creation, UV mapping, lighting, camera placement, and rendering processes. Furthermore, it explores the core principles of animation—including the use of keyframes, timing of motion, animation curves, object hierarchies, and basic skeletal systems—through practical exercises aimed at developing a short animation project.
Course Methods and Techniques Anlatım, gösterip yaptırma, bilgisayar destekli uygulama, alıştırma, problem çözme ve proje çalışması.
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers None
Assistants Research Assist. Melike ÇELİK
Work Placement(s) No

Recommended or Required Reading
Resources Kerlow, I. V. (2009). The art of 3D computer animation and effects (4th ed.). John Wiley & Sons.
Birn, J. (2014). Digital lighting and rendering (3rd ed.). New Riders.
Williams, R. (2009). The animator’s survival kit: A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators (Expanded ed.). Faber and Faber.
Assignments 1 Ara Sınav - 1 Final Sınavı

Course Category
Engineering Design %100
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 4 56
Hours for off-the-c.r.stud 14 6 84
Mid-terms 1 2 2
Final examination 1 4 4
Total Work Load   Number of ECTS Credits 5 146

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Explain the basic concepts and production stages of 3D digital animation.
2 Create basic object and spatial designs using 3D modeling tools.
3 Arrange 3D scenes using materials, textures, lighting, and camera settings.
4 Develop a short animation project using basic animation principles and keyframe techniques.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to the Course; Basic Concepts and Applications of 3D Digital Animation Conducting research on the course. Course Resources
2 Introduction to the 3D Software Interface; Coordinate System and Basic Transformation Tools Researching the interface and basic tools of the 3D software to be used. Course Resources
3 Modeling with Basic Geometric Objects; Translation, Rotation, and Scaling Exercises Examining examples of basic geometric objects and transformation tools. Course Resources
4 Polygon Modeling; Vertex, Edge, and Face Editing Techniques Researching polygon modeling and face editing techniques. Course Resources
5 Modeling Exercises; Simple Object and Environment Design Preparing reference images for the objects and environments to be modeled. Course Resources
6 Creating Materials and Textures; Fundamentals of UV Mapping Examining examples of materials, textures, and UV mapping. Course Resources
7 Lighting, Camera Placement, and Basic Render Settings Examining examples of lighting and camera use in 3D scenes. Course Resources
8 Midterm Exam Preparation for the Midterm Exam. Course Resources
9 Basic Principles of Animation; Using the Timeline and Keyframes Researching the basic principles of animation and the use of keyframes. Course Resources
10 Motion Timing; Acceleration, Deceleration, and Animation Curves Examining animation examples of motion timing, acceleration, and deceleration. Course Resources
11 Object Animation Exercises; Creating a Bouncing Ball and a Motion Path Examining examples of bouncing ball and motion path exercises. Course Resources
12 Hierarchy, Parent–Child Relationships, and a Basic Skeletal System Researching hierarchy, parent–child relationships, and a basic skeletal system. Course Resources
13 Animation Exercises with Simple Characters or Mechanical Objects Preparing movement references for the character or mechanical object to be animated. Course Resources
14 Developing the Final Project; Scene Arrangement and Rendering Preparing preliminary work and scene arrangements for the final project. Course Resources
15 Presentation of Final Projects and General Evaluation Preparing final projects for presentation. Course Resources

 
Sustainable Development Goals
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15
C1 5 3 4 1 3 2 1 1 2 2 2 1 1 3 1
C2 3 5 3 1 3 1 1 1 4 4 4 2 1 4 1
C3 3 5 4 1 3 1 1 1 4 5 4 2 1 4 1
C4 3 5 4 1 3 2 1 2 5 5 5 2 1 5 1

  Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant