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Language of Instruction
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Turkish
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Level of Course Unit
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Bachelor's Degree
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Department / Program
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Radio, Television and Cinema
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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To teach the use of artificial intelligence in design and game development processes; and to provide students with a foundation in both generative AI tools and game AI (such as movement control and decision-making algorithms).
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Course Content
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Introduction to artificial intelligence; its applications in design; generation of visuals, text, and audio using generative AI; prompt engineering; AI in games; movement control and pathfinding; state machines and behavior trees; AI techniques for various game genres; procedural content generation; ethics, copyright, and originality.
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Course Methods and Techniques
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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None
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Assistants
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Research Assist. Barış Can ÇAMSARI
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Millington, I. (2019). AI for Games. CRC Press. Yannakakis, G. N., & Togelius, J. (2018). Artificial Intelligence and Games. Springer. Russell, S., & Norvig, P. (2021). Artificial Intelligence: A Modern Approach. Pearson.
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Course Category
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Engineering Design
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%100
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Field
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%100
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