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Language of Instruction
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Turkish
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Level of Course Unit
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Bachelor's Degree
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Department / Program
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Radio, Television and Cinema
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Type of Program
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Formal Education
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Type of Course Unit
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Elective
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Course Delivery Method
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Face To Face
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Objectives of the Course
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The objective is to enable students to grasp the underlying logic, capabilities, and limitations of artificial intelligence technologies; to equip them with the skills to critically evaluate the outputs of generative AI tools; and to ensure they can utilize these tools—within processes such as visual communication, audiovisual production, and game design—in a creative and transparent manner, while maintaining an awareness of ethical, legal, and aesthetic responsibilities.
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Course Content
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The definition of artificial intelligence literacy and international competency frameworks; the fundamental workings of machine learning; the capabilities and limitations of generative AI and large language models; prompt engineering and output verification; algorithmic bias and fairness; data labor and environmental costs; AI applications in visual design, film, animation, and game production; copyright and personality rights; synthetic media and disinformation; and principles of academic integrity and responsible use.
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Course Methods and Techniques
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Prerequisites and co-requisities
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None
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Course Coordinator
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None
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Name of Lecturers
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Research Assist. Dr. Mahmut CERAN
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Assistants
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None
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Work Placement(s)
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No
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Recommended or Required Reading
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Resources
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Crawford, K. (2021). Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence. Yale University Press. Buolamwini, J. (2023). Unmasking AI: My Mission to Protect What Is Human in a World of Machines. Random House. Long, D. & Magerko, B. (2020). What is AI Literacy? Competencies and Design Considerations. CHI 2020. UNESCO (2024). AI Competency Framework for Students. UNESCO Publishing. Bender, E. M., Gebru, T., McMillan-Major, A. & Shmitchell, S. (2021). On the Dangers of Stochastic Parrots. ACM FAccT 2021. Shaker, N., Togelius, J. & Nelson, M. J. (2016). Procedural Content Generation in Games. Springer. O ` Neil, C. (2016). Weapons of Math Destruction. Crown.
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Course Notes
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Crawford, K. (2021) Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence, Yale University Press Buolamwini, J. (2023) Unmasking AI: My Mission to Protect What Is Human in a World of Machines, Random House
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