Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
4İF0123D Animation Applications1+2+03516.10.2026
Course Details
Language of Instruction Turkish
Level of Course Unit Bachelor's Degree
Department / Program Radio, Television and Cinema
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course Acquires technical and aesthetic knowledge regarding 3D animation. Develops designs using various software programs employed in 3D design and implements these designs.
Course Content This course covers the following topics: an introduction to 3D animation; the history, types, and fundamental principles of animation; object design in Illustrator; applying 3D effects to objects in Photoshop; an introduction to the Dimension software; 3D object design in Dimension; the application of textures, lighting, backgrounds, and camera movements in Dimension; an introduction to 3D modeling and animation software (Maya); 3D modeling techniques; organic modeling; surfacing, coloring, and texturing; lighting and shading techniques; and object creation.
Course Methods and Techniques
Prerequisites and co-requisities None
Course Coordinator None
Name of Lecturers None
Assistants Research Assist. Barış Can ÇAMSARI
Work Placement(s) No

Recommended or Required Reading
Resources https://www.youtube.com/user/Autodesk
https://www.blenderguru.com/
https://www.youtube.com/c/piximperfect
https://www.youtube.com/c/GrantAbbitt
https://www.youtube.com/c/CGGeek
https://www.youtube.com/c/FlippedNormalsTutorials
https://www.youtube.com/c/PluralsightCreative
https://www.youtube.com/c/LevelPixelLevel

Course Category
Engineering Design %100
Field %100

Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Mid-terms 1 % 40
Final examination 1 % 60
Total
2
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Course Duration 14 3 42
Hours for off-the-c.r.stud 14 7 98
Mid-terms 1 4 4
Final examination 1 8 8
Total Work Load   Number of ECTS Credits 5 152

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Understand and apply basic 3D animation concepts.
2 Create character animations, motion analyses, and 3D scenes.
3 Understand visual effects and rendering applications.
4 Learn advanced character animation techniques such as secondary motion, gripping, and weight transfer.
5 Develop time management, planning, and organizational skills for 3D animation projects.

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Introduction to 3D Animation Researching the course subject. Course Resources
2 History, Types, and Basic Principles of Animation Reading sources on the history, types, and basic principles of animation. Course Resources
3 Object Design in Illustrator Reviewing tools and examples for object design in Illustrator. Course Resources
4 Giving Objects a 3D Appearance in Photoshop Examining examples of giving objects a three-dimensional appearance in Photoshop. Course Resources
5 Introduction to Dimension Researching the interface and basic tools of Dimension. Course Resources
6 3D Object Design in Dimension Examining examples of 3D object design in Dimension. Course Resources
7 Applying Textures, Lighting, Backgrounds, and Camera Movements in Dimension Reviewing sources and examples on textures, lighting, backgrounds, and camera use. Course Resources
8 Midterm Exam Preparation for the Midterm Exam Course Resources
9 Introduction to 3D Modeling and Animation Software (Maya) Researching the interface and basic tools of Maya. Course Resources
10 3D Modeling Techniques Examining examples of basic 3D modeling techniques. Course Resources
11 Organic Modeling Examining organic modeling examples and preparing reference images. Course Resources
12 Surface Mapping, Coloring, and Texturing Reading sources on surface mapping, coloring, and texturing techniques. Course Resources
13 Lighting and Shading Techniques Examining lighting and shading examples in 3D scenes. Course Resources
14 Object Creation Preparing reference images and a design sketch for the object to be created. Course Resources
15 General Evaluation Reviewing the topics covered throughout the semester and revisiting practical work. Course Resources

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 P13 P14 P15
C1 5 4 4 1 4 2 1 1 3 3 4 1 1 4 1
C2 3 5 4 1 4 2 1 2 5 5 5 2 1 4 1
C3 3 5 4 1 4 2 1 1 3 4 4 1 1 5 1
C4 3 5 4 1 4 2 1 1 4 4 5 1 1 4 1
C5 1 2 2 1 2 1 1 1 5 3 3 1 1 2 1

  Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant